Tempo — the daily timing gauntlet

How good is your internal clock? Tempo is a free browser timing game: five quick rounds, the same for everyone each day, and every round comes down to one perfectly-timed tap. No signup — a full daily takes about a minute.

The five rounds

STOPA marker sweeps back and forth along a bar. Tap to stop it dead on the target — scored by how close you freeze it.
INTERCEPTA dot orbits a ring at a steady speed; a gate sits on the circle. Tap the instant the dot is centered in the gate.
TUNNELA dot glides at constant speed, then disappears into a tunnel. Nothing slows down in there — tap the exact moment the hidden dot crosses the far line. Pure prediction.
RHYTHMA ring pulses four beats, then goes silent. Keep the beat going — tap the next four beats at exactly the same tempo, scored on how little you drift. Hesitated a beat or two before starting? Fine — the round scores your best-fitting beat. A steady tempo counts even if your phase slips.
REACTWait for it… the ring flashes GO after an unpredictable delay. Tap as fast as you can. Jump the gun once and you're forgiven — twice and it costs you. A slow-but-real reaction still earns points; only freezing up entirely scores zero.

Scoring

Every round scores your timing from 0 to 100 — full marks for frame-perfect, partial credit for close. Your daily result is the average of the five rounds, plus a five-square trail (🟩 locked in · 🟨 drifting · 🟥 off the beat) you can copy and send as a challenge — the link carries your score, so a friend who opens it is dared to out-time you. Come back tomorrow for a fresh gauntlet and build a daily streak — beat yesterday's score to sharpen it, and if you miss a day your personal best is saved and waiting. The menu shows your last seven days as a chain of squares — each finished gauntlet fills one, and today's pulses until you play. After you finish, the results screen shows today's rivals — how many players ran the gauntlet in the last 24 hours, the best timing among them, and where yours ranks. Rivals are always anonymous: a count and a score, never names or accounts.

Controls

ActOne tap (mouse or finger) — the tap is the answer. Desktop: SPACE or ENTER taps too.
Start a roundEach round waits for you — nothing moves until you begin it.

Modes

Daily gauntlet: 5 seeded rounds — speeds, angles, tunnel lengths, tempos and delays identical for every player worldwide that day. One attempt each. Mid-gauntlet progress is saved if you get interrupted.

Practice — the timing trainer: endless rounds, your way. Pick all five mixed or drill a single skill — stop, intercept, tunnel, rhythm or react. Every drill climbs a 12-level difficulty ladder: score green and the next round gets harder — faster sweeps, longer tunnels, quicker tempos, tighter windows — score red and it steps back down. Your current and best level per skill live in the picker: how high can you climb? Tempo also keeps a lifetime timing average per skill (from both daily and practice rounds, stored only in your browser), so the picker doubles as your timing profile: it shows your average and level for each skill and flags your weakest round from today's gauntlet. Every round you finish — daily or practice — also earns timing XP equal to its score: climb a 12-rank ladder from cold hands through split-second and phase locked up to the metronome. Your rank only ever goes up, and it lives in your browser — no account needed.

Tips

FAQ

Is it free? Do I need an account? Free, no account, no install. It runs in any modern browser, on phones and school Chromebooks alike.

Is it the same puzzle for everyone? Yes — the daily gauntlet is seeded by the date, so your 73 and your friend's 88 came from identical sweeps and delays.

Does it work in my language? Practically yes — the rounds are motion, beats and flashes, not words.

Who made this? Tempo is an original game by Yuki Andersen. More free games: Gauge, Glimpse, Wordpull, Floe, Ballast, Well Duel, Well Putt, Wellspring.

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