How good is your internal clock? Tempo is a free browser timing game: five quick rounds, the same for everyone each day, and every round comes down to one perfectly-timed tap. No signup — a full daily takes about a minute.
| STOP | A marker sweeps back and forth along a bar. Tap to stop it dead on the target — scored by how close you freeze it. |
| INTERCEPT | A dot orbits a ring at a steady speed; a gate sits on the circle. Tap the instant the dot is centered in the gate. |
| TUNNEL | A dot glides at constant speed, then disappears into a tunnel. Nothing slows down in there — tap the exact moment the hidden dot crosses the far line. Pure prediction. |
| RHYTHM | A ring pulses four beats, then goes silent. Keep the beat going — tap the next four beats at exactly the same tempo, scored on how little you drift. Hesitated a beat or two before starting? Fine — the round scores your best-fitting beat. A steady tempo counts even if your phase slips. |
| REACT | Wait for it… the ring flashes GO after an unpredictable delay. Tap as fast as you can. Jump the gun once and you're forgiven — twice and it costs you. A slow-but-real reaction still earns points; only freezing up entirely scores zero. |
Every round scores your timing from 0 to 100 — full marks for frame-perfect, partial credit for close. Your daily result is the average of the five rounds, plus a five-square trail (🟩 locked in · 🟨 drifting · 🟥 off the beat) you can copy and send as a challenge — the link carries your score, so a friend who opens it is dared to out-time you. Come back tomorrow for a fresh gauntlet and build a daily streak — beat yesterday's score to sharpen it, and if you miss a day your personal best is saved and waiting. The menu shows your last seven days as a chain of squares — each finished gauntlet fills one, and today's pulses until you play. After you finish, the results screen shows today's rivals — how many players ran the gauntlet in the last 24 hours, the best timing among them, and where yours ranks. Rivals are always anonymous: a count and a score, never names or accounts.
| Act | One tap (mouse or finger) — the tap is the answer. Desktop: SPACE or ENTER taps too. |
| Start a round | Each round waits for you — nothing moves until you begin it. |
Daily gauntlet: 5 seeded rounds — speeds, angles, tunnel lengths, tempos and delays identical for every player worldwide that day. One attempt each. Mid-gauntlet progress is saved if you get interrupted.
Practice — the timing trainer: endless rounds, your way. Pick all five mixed or drill a single skill — stop, intercept, tunnel, rhythm or react. Every drill climbs a 12-level difficulty ladder: score green and the next round gets harder — faster sweeps, longer tunnels, quicker tempos, tighter windows — score red and it steps back down. Your current and best level per skill live in the picker: how high can you climb? Tempo also keeps a lifetime timing average per skill (from both daily and practice rounds, stored only in your browser), so the picker doubles as your timing profile: it shows your average and level for each skill and flags your weakest round from today's gauntlet. Every round you finish — daily or practice — also earns timing XP equal to its score: climb a 12-rank ladder from cold hands through split-second and phase locked up to the metronome. Your rank only ever goes up, and it lives in your browser — no account needed.
Is it free? Do I need an account? Free, no account, no install. It runs in any modern browser, on phones and school Chromebooks alike.
Is it the same puzzle for everyone? Yes — the daily gauntlet is seeded by the date, so your 73 and your friend's 88 came from identical sweeps and delays.
Does it work in my language? Practically yes — the rounds are motion, beats and flashes, not words.
Who made this? Tempo is an original game by Yuki Andersen. More free games: Gauge, Glimpse, Wordpull, Floe, Ballast, Well Duel, Well Putt, Wellspring.